The Mandolorian REVIVAL

The time has come for the mandalorians to rise again! None will escape this force when it finaly comes to reclaim it's place in the galaxy! The time is now! Vode an
 
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Andreas Vannet
High Nobleman
High Nobleman
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Posts : 61
Join date : 2009-01-25

Character sheet
Race: half elf
experience:
100/300  (100/300)
Faction: Aristocracy of Evant

PostSubject: Space Station List   Fri Nov 20, 2009 3:10 pm

Space stations

There are several space stations available. Note that all of the following can be built by all factions in the game.

Planetary Assault Platforms
Players must control 10 major or homeworlds and cannot built more than two of these.


Name: Loronar's Torpedo Sphere Dedicated Siege Platform aka Torpedo Sphere
Length: 3600m
Building time: 36 months
Cost: 150 points
Armament: 10 dual HTL (3400 teratons), 500 Capship grade torpedo launchers (10 Reloads each)
Fighter complement: None
Consumables: 6 months
Crew: 63275 + 8540 troops
Role: Planetary assault platform
The Torpedo Sphere has one of the slowest hyperdrives installed and takes therefore a very long time to deploy. However, once deployed, it can utilise its extensive sensor arrays to scan for weaknesses in a planetary shield network. Once the scans are finished, it will collapse the shield with a swarm of torpedoes, thereby opening the planet to orbital bombardment or invasion. It can even collapse planetary shield networks and therefore is the weapon of choice for nations looking to expand via military means.

Defence stations
These stations are used to defend worlds or other points of interests. They are heavily shielded and armed. Some nations prefer to focus on building these as they cost less upkeep and can defeat ships their size due to not having to "waste" space on engine sections.

Defence stations cost 1/4th upkeep.


Name: XQ Platform
Length: 936x1001m
Building time: 6 months
Cost: 4 points
Armament: 6 HTL batteries, 6 laser cannons (firepower comparable to one Vindicator class cruiser)
Fighter complement: 36 fighters
Consumables: 3 years
Crew: 3109 + 120 troops
Role: Customs installation, defence platform, micro-resupply base
The XQ platform is a standard space installation. It can defend itself against frigate-sized attacks and carries a decent amount of fighters. It's shields are comparable to a cruiser. It is often used as a custom platform and can deter most pirates from attacking a spacelane. It can also refuel up to four Corvette-sized ships.



Name: Gravity well platform
Length: 200m
Building time: 6 months
Cost: 8 points
Armament: none, 1 Gravity generator
Fighter complement: none
Consumables: none
Crew: Fully automated
Role: Interdiction field generator
The Gravity well station houses a larger version of the gravity well generators on an Interdictor class cruiser. It can protect a large area of space from surprise hyperspace attacks and frees up Interdictors for offensive maneuvers.



Name: Golan I defence platform
Length: 1231m
Building time: 8 months
Cost: 10 points
Armament: 28 Turbolaser batteries of varying sizes, 5 capship grade warhead launchers (16 reloads)
Fighter complement: 24 fighters
Consumables: 3 months
Crew: 325 + 140 troops
Role: Customs installation, defence platform
The Golan I is a heavily automated defence platform, capable of defeating any ship up to and including VSD firepower. It has been in use since the clone wars.



Name: Golan II defence platform
Length: 2158 m
Building time: 10 months
Cost: 12 points
Armament: 35 Turbolaser batteries of varying sizes, 10 capship grade warhead launchers (16 reloads each)
Fighter complement: 12 fighters
Consumables: 3 months
Crew: 699 + 220 troops
Role: Customs installation, defence platform
The Golan II is the successor to the Golan I platform. It is larger, more heavily shielded and carries almost double the firepower. It can defeat an Imperial-class stardestroyer in one-to-one combat.


Name: Golan III defence platform
Length: 2600 m
Building time: 12 months
Cost: 14 points
Armament: 50 Turbolaser batteries of varying sizes, 24 capship grade warhead launchers (16 reloads each)
Fighter complement: 12 fighters
Consumables: 3 months
Crew: 1108 + 300 troops
Role: Customs installation, defence platform
The Golan III is the newest and largest iteration of the Golan defence platform. It can defeat even specialized ISD-sized ships like the Tector class and can stand up to an Allegiance class Command ship. It is the best defence platform there is.

Other stations
Note: Resupply stations cost 1/4th upkeep.

Name: Resupply base
Length:200x1500 m
Building time: 4 months
Cost: 6 points
Armament: 20 double LTL turrets
Fighter complement: 24 fighters
Consumables: unlimited
Crew: 436 + 608 troops
Role: Resupply base
A Resupply base is capable of resupplying entire sector fleets. Every nation should at least have one. They are the most valuable space stations in terms of strategic usefulness. Without them, a fleet will literally starve.

Repair Yards
Repair yards are large docks that can repair, but not built ships. The cost of repairs to a ship is to be determined by the players (and if necessary, can be modified by the mods). Repair yards do not cost any upkeep.

Repair Yard------------------------- Length: 1,300 meters (12 months, 40 pts)
Orbiting Repair Yard Type II-------- Length: 2500 meters (8 months, 80 pts)
Space Dock class I----------------length: 5000m (16 months, 160 points)
Space Dock class II---------------Length: 12km (24 months, 240 points
Orbital Space Dock class III-------- Length: 19km meters (36 months, 320 pts)

Shipyards
Like Repair Yards, shipyards are huge orbital docks. They can built and repair ships. A shipyard that has enough space can built several ships of the same design at the same time, but not ships of different designs. Shipyards have many sizes and many different configuration.

200 m (50 points; 4 game months to build)
500 m (90 points; 6 game months to build, may only be built on a minor or above world)
800 m (110 points; 8 game months to build, may only be built on average or above world)
1000 m (130 points; 8 game months to build, may only be built on average or above world)
1200 m (150 points; 1 year to build, may only be built on a major or above world)
1600 m (260 points; 1 year to build, may only be built on a major or above world)
2200 m (400 points; 16 months to build, may only be built on a major or above world)
3600 m (600 points; 2 years to build, may only be built on major or above world)
8000 m (1200 points, 4 years to build, ma only be built on a homeworld)
19 km (2000 points; 8 years to build, may only be built on a homeworld)
Players may not construct more than 1 shipyard each of following categories:
3600m, 8000m and 19.000m.
Players may not construct more than 1 shipyard of 2200m length per major world controlled.
Players may not construct more than 2 shipyards of 1600m length per major world controlled.

Station shielding
It is assumed that all shipyards and stations have some form of shielding in order to prevent stuff like "2 corvettes destroy all shipyards".

- Orbital stations that are not defence stations have shielding equivalent to ships their size (with the exception of the 8km and 19km yards/docks - these have the shieldstrength of 12 ISDs each and no more).
- However, it takes supply bases and shipyards five minutes to activate them. Research stations/defence stations have no such trouble.

_________________
Grand Admiral Morlish Veed
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